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Pack 17
  Cyber Falcon 1
 
Card Monster
Attribute: Wind
Type: Machine / LV:4
Atk: 1400/ Def: 1200
 
A jet-powered hawk that travels at the speed of sound.
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Pack 17
  Darkfire Soldier 1 2
 
Card Monster
Attribute: Fire
Type: Pyro / LV:4
Atk: 1700/ Def: 1150
 
An explosive expert from a special elite force.
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Pack 17
  Darkfire Soldier 2 3
 
Card Monster
Attribute: Fire
Type: Pyro / LV:4
Atk: 1700/ Def: 1100
 
A warrior who gained immeasurable power from the heart of a volcano.
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Pack 17
  Flame Champion 4
 
Card Monster
Attribute: Fire
Type: Pyro / LV:5
Atk: 1900/ Def: 1300
 
A warrior protected by a flaming shield that nullifies any attack.
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Pack 17
  Flying Kamakiri 2 5
 
Card Monster
Attribute: Wind
Type: Insect / LV:4
Atk: 1500/ Def: 800
 
A flying mantis that feeds primarily on insects.
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Pack 17
  Harpies Brother 6
 
Card Monster
Attribute: Wind
Type: Winged Beast / LV:4
Atk: 1800/ Def: 600
 
With eyes like a hawk and a flying speed exceeding Mach 5, this monster is a master of the sky.
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Pack 17
  Mr. Volcano 7
 
Card Monster
Attribute: Fire
Type: Pyro / LV:5
Atk: 2100/ Def: 1300
 
This seemingly mild-mannered creature has an extremely volatile temper.
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Pack 17
  Steel Ogre Grotto 2 8
 
Card Monster
Attribute: Earth
Type: Machine / LV:6
Atk: 1900/ Def: 2200
 
A mechanized iron doll with tremendous strength.
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Pack 17
  Three-Headed Geedo 9
 
Card Monster
Attribute: Dark
Type: Fiend / LV:4
Atk: 1200/ Def: 1400
 
A three-headed nocturnal monster that is absolutely ruthless when fighting.
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Pack 17
  Twin-Headed Fire Dragon 10
 
Card Monster
Attribute: Fire
Type: Pyro / LV:6
Atk: 2200/ Def: 1700
 
Two dragons fused as one from the effects of the Big Bang.
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Pack 17
  Buster Blader 11
 
Card Effect Monster
Attribute: Earth
Type: Warrior / LV:7
Atk: 2600/ Def: 2300
 
The ATK of this card increases by 500 points for every Dragon-Type monster on your opponent's side of the field and Graveyard.
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Pack 17
  Jinzo 12
 
Card Effect Monster
Attribute: Dark
Type: Machine / LV:6
Atk: 2400/ Def: 1500
 
As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.
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Pack 17
  Kiseitai 13
 
Card Effect Monster
Attribute: Dark
Type: Fiend / LV:2
Atk: 300/ Def: 800
 
When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking monster (No damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life Points by half of the ATK of the monster equipped with this card.
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Pack 17
  Morphing Jar 2 14
 
Card Effect Monster
Attribute: Earth
Type: Rock / LV:3
Atk: 800/ Def: 700
 
FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards (Level 4 or lower) that were returned to each Deck. Special Summon the monsters on the field in face-down Defense Position. Any other cards picked up are discarded to the Graveyard.
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Pack 17
  Parasite Paracide 15
 
Card Effect Monster
Attribute: Earth
Type: Insect / LV:2
Atk: 500/ Def: 300
 
FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is immediately Special Summoned on your opponent's side of the field in face-up Defense Position and inflicts 1000 points of Direct Damage to your opponent's Life Points. From this point, all face-up Monster Cards on your opponent's side of the field are treated as Insect-Type monsters as long as this card remains face-up on the field.
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Pack 17
  7 Completed 16
 
Card Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
 
A Machine-Type monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field.
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Pack 17
  Graceful Dice 17
 
Card Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
 
Roll 1 six-sided die. The result is multiplied by 100 points and added to the ATK and DEF of all monsters you control until the end of your turn. Monsters summoned after this card's activation are excluded.
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Pack 17
  Inspection 18
 
Card Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
During your opponent's Standby Phase, you can randomly select 1 card in your opponent's hand and look at it at the cost of 500 Life Points.
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Pack 17
  Nobleman of Crossout 19
 
Card Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Destroy 1 face-down Monster Card and remove it from play. If the monster destroyed has a Flip Effect, both players must remove all Monster Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
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Pack 17
  Nobleman of Extermination 20
 
Card Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players must remove all Trap Cards of the same name from their respective Decks and remove them from play. The Decks are then shuffled.
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Pack 17
  Premature Burial 21
 
Card Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
 
Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the monster is also destroyed.
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Pack 17
  The Shallow Grave 22
 
Card Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
 
Each player takes 1 Monster Card from his/her respective Graveyard and Special Summons them on the field in face-down Defense Position.
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Pack 17
  Appropriate 23
 
Card Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
You can activate this card when your opponent draws a card outside of his/her Draw Phase. After activation, every time your opponent draws a card outside of his/her Draw Phase, draw 2 cards from your Deck.
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Pack 17
  Armored Glass 24
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
You can activate this card when a monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated.
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Pack 17
  Backup Soldier 25
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster Cards (except monsters with effects) with an ATK of 1500 points or less from your Graveyard and add them to your hand.
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Pack 17
  Call of the Haunted 26
 
Card Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned monster is destroyed. If the summoned monster is destroyed, this card is also destroyed.
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Pack 17
  Ceasefire 27
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Flip all face-down Monster Cards on the field face-up (Flip Effects are not activated). Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster Card on the field.
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Pack 17
  Chain Destruction 28
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
You can activate this card when a monster with an ATK of 2000 points or less is summoned(including Special Summon). This monster is not destroyed, but all Monster Cards of the same name in the summoning player's hand and Deck are destroyed. The summoning player's Deck is then shuffled.
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Pack 17
  DNA Surgery 29
 
Card Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
Select 1 Type of monster. As long as this card remains on the field, all face-up Monster Cards will be treated as the Type you selected.
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Pack 17
  Driving Snow 30
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.
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Pack 17
  Dust Tornado 31
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand. This card can only be activated if it is a Quick-Play Spell Card.
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Pack 17
  Earthshaker 32
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Select 2 Monster Card Attributes. Your opponent then selects 1 of the 2 Attributes and destroys all face-up monsters with that Attribute on the field.
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Pack 17
  Enchanted Javelin 33
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
When your opponent's monster attacks, increase your Life Points by the attacking monster's ATK points.
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Pack 17
  Forced Requisition 34
 
Card Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
You can activate this card when you discard from your hand. Every time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.
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Pack 17
  Gift of The Mystical Elf 35
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Increase your Life Points by 300 points for each monster on the field, regardless of position.
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Pack 17
  Graverobber 36
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Select 1 Spell Card from your opponent's Graveyard. You can use it as your own Spell Card in your hand until the end of the turn. If you activate it, you take 2000 points of damage.
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Pack 17
  Gust 37
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
You can activate this card when 1 or more of your Spell cards are destroyed and sent to the Graveyard by a card effect your opponent controls. Destroy 1 Spell or Trap Card on the field.
Top
 
 
 
 
Pack 17
  Imperial Order 38
 
Card Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
As long as this card remains face-up on the field, negate the effects of all Spell Cards. Pay 700 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
Top
 
 
 
 
Pack 17
  Light of Intervention 39
 
Card Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
Monster Cards cannot be played face-down. Monsters Set in Defense Position are played face-up on the field and are considered summoned.
Top
 
 
 
 
Pack 17
  Lightforce Sword 40
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep the card out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand.
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Pack 17
  Magical Hats 41
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
You can activate this card during your opponent's Battle Phase. Take 2 non-Monster Cards from your deck and select 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase.
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Pack 17
  Major Riot 42
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
You can activate this card when 1 or more of your monsters are returned from the field to your hand. Return all Monster Cards on the field to your respective hands. Both you and your opponent can then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position.
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Pack 17
  Metal Detector 43
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Trap Cards during the turn this card is activated.
Top
 
 
 
 
Pack 17
  Mirror Wall 44
 
Card Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
Decrease the ATK of all your opponent's attacking monsters by half. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.
Top
 
 
 
 
Pack 17
  Mystic Probe 45
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
You can activate this card when a Continuous Spell Card is activated. Negate all Continuous Spell Cards during the turn this card is activated.
Top
 
 
 
 
Pack 17
  Numinous Healer 46
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
You can only activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. Also, increase your Life Points by 500 points for each "Numinous Healer" card in your Graveyard.
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Pack 17
  Respect Play 47
 
Card Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
During their respective turns, each player must show their opponent their hand.
Top
 
 
 
 
Pack 17
  Solomons Lawbook 48
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Skip your own Standby Phase.
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Pack 17
  The Eye of Truth 49
 
Card Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if he/she has a Spell Card in his/her hand.
Top
 
 
 
 
Pack 17
  The Regulation of Tribe 50
 
Card Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
Select 1 Type of Monster. Any monster of the selected Type cannot attack. To keep this card in effect, you must offer 1 monster from the field as a Tribute at each of your Standby Phases. If you cannot, this card is destroyed.
Top
 
 
 
 
Pack 17
  Time Seal 51
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Your opponent skips the Draw Phase of his/her next turn.
Top
 
 
 
 
Pack 17
  World Suppression 52
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
You can activate this card when a Field Spell Card is activated. Negate the Field Spell Card during the turn this card is activated.
Top
 
 
 
 
 
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