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Pack 22
  Robolady 1
 
Card Monster
Attribute: Earth
Type: Machine / LV:3
Atk: 450/ Def: 900
 
A warrior fully covered with metal. It upgrades by fusing with "Roboyarou".
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Pack 22
  Roboyarou 2
 
Card Monster
Attribute: Earth
Type: Machine / LV:3
Atk: 450/ Def: 900
 
A warrior fully covered with metal. It upgrades by fusing with "Robolady".
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Pack 22
  The Illusory Gentleman 3
 
Card Monster
Attribute: Dark
Type: Spellcaster / LV:4
Atk: 1500/ Def: 1600
 
Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.
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Pack 22
  Wolf Axwielder 4
 
Card Monster
Attribute: Earth
Type: Beast-Warrior / LV:4
Atk: 1650/ Def: 1000
 
Once it has started battle, this monster attacks fiercely and cannot stop.
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Pack 22
  Airknight Parshath 5
 
Card Effect Monster
Attribute: Light
Type: Fairy / LV:5
Atk: 1900/ Def: 1400
 
When this card attacks with an ATK higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.
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Pack 22
  Asura Priest 6
 
Card Effect Monster
Attribute: Light
Type: Fairy / LV:4
Atk: 1700/ Def: 1200
 
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can attack all monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any monsters first.
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Pack 22
  Exarion Universe 7
 
Card Effect Monster
Attribute: Dark
Type: Beast-Warrior / LV:4
Atk: 1800/ Def: 1900
 
You can only activate this effect during the Battle Phase of your turn. If you attack a monster in Defense Position with the ATK of this card reduced by 400, and this card's ATK is higher than the defending card's DEF, the difference is inflicted on the opponent as Life Points damage.
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Pack 22
  Fiber Jar 8
 
Card Earth
Attribute: Plant
Type: Effect Monster / LV:3
Atk: 500/ Def: 500
 
FLIP: Both players unite their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then, both players draw 5 cards from their shuffled Decks.
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Pack 22
  Fushi No Tori 9
 
Card Effect Monster
Attribute: Fire
Type: Winged Beast / LV:4
Atk: 1200/ Def: 0
 
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.
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Pack 22
  Gradius Option 10
 
Card Effect Monster
Attribute: Light
Type: Machine / LV:1
Atk: 0/ Def: 0
 
This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.
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Pack 22
  Great Long Nose 11
 
Card Effect Monster
Attribute: Dark
Type: Beast-Warrior / LV:5
Atk: 1900/ Def: 1700
 
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase.
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Pack 22
  Hino-Kagu-Tsuchi 12
 
Card Effect Monster
Attribute: Fire
Type: Pyro / LV:8
Atk: 2800/ Def: 2900
 
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent discards all cards in his/her hand during the next Draw Phase before he/she draws.
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Pack 22
  Inaba White Rabbit 13
 
Card Effect Monster
Attribute: Earth
Type: Beast / LV:3
Atk: 700/ Def: 500
 
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly.
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Pack 22
  Injection Fairy Lily 14
 
Card Effect Monster
Attribute: Earth
Type: Spellcaster / LV:3
Atk: 400/ Def: 1500
 
This card's effect can be activated only during the Damage Step of either player's turn that this card battles. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step.
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Pack 22
  Luminous Soldier 15
 
Card Effect Monster
Attribute: Light
Type: Warrior / LV:5
Atk: 2100/ Def: 1400
 
If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.
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Pack 22
  Maharaghi 16
 
Card Effect Monster
Attribute: Earth
Type: Rock / LV:4
Atk: 1200/ Def: 1700
 
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw, and return the card to the top or the bottom of your Deck.
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Pack 22
  Otohime 17
 
Card Effect Monster
Attribute: Light
Type: Spellcaster / LV:3
Atk: 0/ Def: 100
 
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field.
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Pack 22
  Patrician of Darkness 18
 
Card Effect Monster
Attribute: Dark
Type: Zombie / LV:5
Atk: 2000/ Def: 1400
 
As long as this monster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks.
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Pack 22
  Serpentine Princess 19
 
Card Effect Monster
Attribute: Water
Type: Reptile / LV:4
Atk: 1400/ Def: 2000
 
If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck.
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Pack 22
  Susa Soldier 20
 
Card Effect Monster
Attribute: Earth
Type: Thunder / LV:4
Atk: 2000/ Def: 1600
 
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.
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Pack 22
  Thunder Nyan Nyan 21
 
Card Effect Monster
Attribute: Light
Type: Thunder / LV:4
Atk: 1900/ Def: 800
 
If there is a non-LIGHT monster on your side of the field, destroy this face-up card.
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Pack 22
  Twin-Headed Behemoth 22
 
Card Effect Monster
Attribute: Wind
Type: Dragon / LV:3
Atk: 1500/ Def: 1200
 
If this monster is destroyed and sent from the field to the Graveyard, it will be Special Summoned during the End Phase with an ATK and DEF of 1000. You can only use this effect once in the Duel.
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Pack 22
  Woodland Sprite 23
 
Card Effect Monster
Attribute: Earth
Type: Plant / LV:3
Atk: 900/ Def: 400
 
Send 1 Equip Spell Card equipped to this card to the Graveyard. Inflict 500 points of damage for each Equip Card to your opponent's Life Points.
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Pack 22
  Yamata Dragon 24
 
Card Effect Monster
Attribute: Fire
Type: Dragon / LV:7
Atk: 2600/ Def: 3100
 
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand.
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Pack 22
  Yata-Garasu 25
 
Card Effect Monster
Attribute: Wind
Type: Fiend / LV:2
Atk: 200/ Def: 100
 
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Draw Phase.
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Pack 22
  Super Robolady 26
 
Card Fusion Monster
Attribute: Earth
Type: Machine / LV:6
Atk: 1200/ Def: 500
 
"Robolady" + "Roboyarou" You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points.
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Pack 22
  Super Roboyarou 27
 
Card Fusion Monster
Attribute: Earth
Type: Machine / LV:6
Atk: 1200/ Def: 500
 
"Robolady" + "Roboyarou" You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster battles with a monster.
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Pack 22
  A Legendary Ocean 28
 
Card Spell
Attribute: Field
Type: / LV:
Atk: / Def:
 
This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points.
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Pack 22
  After the Struggle 29
 
Card Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
 
This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn.
Top
 
 
 
 
Pack 22
  Convulsion of Nature 30
 
Card Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel.
Top
 
 
 
 
Pack 22
  Creature Swap 31
 
Card Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
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Pack 22
  Fengsheng Mirror 32
 
Card Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.
Top
 
 
 
 
Pack 22
  Fusion Sword Murasame Blade 33
 
Card Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
 
You can only be equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards.
Top
 
 
 
 
Pack 22
  Heart of Clear Water 34
 
Card Spell
Attribute:
Type: / LV:
Atk: / Def:
 
If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. Damage calculation is applied normally.
Top
 
 
 
 
Pack 22
  Magic Reflector 35
 
Card Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.
Top
 
 
 
 
Pack 22
  Second Coin Toss 36
 
Card Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.
Top
 
 
 
 
Pack 22
  Smoke Grenade of the Thief 37
 
Card Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
 
When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from his/her hand and discard it to the Graveyard.
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Pack 22
  Spiritual Energy Settle Machine 38
 
Card Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.
Top
 
 
 
 
Pack 22
  Spring of Rebirth 39
 
Card Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.
Top
 
 
 
 
Pack 22
  The Secret of the Bandit 40
 
Card Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
 
This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monster inflicts Battle Damage to your opponent's Life Points this turn, your opponent randomly discards 1 card.
Top
 
 
 
 
Pack 22
  Bad Reaction to Simochi 41
 
Card Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points.
Top
 
 
 
 
Pack 22
  Blast with Chain 42
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card, select 1 card on the field and destroy it.
Top
 
 
 
 
Pack 22
  Bottomless Trap Hole 43
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
When your opponent Normal Summons, Flip Summons, or Special Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s).
Top
 
 
 
 
Pack 22
  Bubble Crash 44
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
This card can only be activated when any player has 6 or more cards on the field and/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5.
Top
 
 
 
 
Pack 22
  De-Spell Germ Weapon 45
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Offer each of your Monsters on the Field as a Tribute (except for Tokens). For each card offered as a Tribute, your opponent selects a Spell Card from their Deck, sends it to the Graveyard, and afterwards shuffles their Deck.
Top
 
 
 
 
Pack 22
  Disappear 46
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Remove 1 card from your opponent's Graveyard from play.
Top
 
 
 
 
Pack 22
  Drop Off 47
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
This card can only be activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from their hand immediately.
Top
 
 
 
 
Pack 22
  Fiend Comedian 48
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.
Top
 
 
 
 
Pack 22
  Last Turn 49
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent then Special Summons 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.
Top
 
 
 
 
Pack 22
  Nutrient Z 50
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points.
Top
 
 
 
 
Pack 22
  Ominous Fortunetelling 51
 
Card Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
During your Standby Phase, select 1 card randomly from your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn.
Top
 
 
 
 
Pack 22
  Royal Oppression 52
 
Card Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
Pay 800 Life Points. Negate the Special Summon of a monster and the effect that Special Summons monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field.
Top
 
 
 
 
Pack 22
  Spirits Invitation 53
 
Card Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card.
Top
 
 
 
 
 
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