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Pack 28
  Archfiend Soldier 1
 
Card Monster
Attribute: Dark
Type: Fiend / LV:4
Atk: 1900/ Def: 1500
 
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
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Pack 28
  D.D. Trainer 2
 
Card Monster
Attribute: Dark
Type: Fiend / LV:1
Atk: 100/ Def: 2000
 
A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.
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Pack 28
  Ojama Green 3
 
Card Monster
Attribute: Light
Type: Beast / LV:2
Atk: 0/ Def: 1000
 
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
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Pack 28
  Agido 4
 
Card Effect Monster
Attribute: Earth
Type: Fairy / LV:4
Atk: 1500/ Def: 1300
 
When this card is sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level is equal to the number rolled. (If the result is 6, you can Special Summon a Level 6 or higher monster.)
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Pack 28
  Dark Scorpion - Gorg the Strong 5
 
Card Effect Monster
Attribute: Dark
Type: Warrior / LV:5
Atk: 1800/ Def: 1500
 
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: * Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck. * Send 1 card from the top of your opponent's Deck ot the Graveyard.
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Pack 28
  Dark Scorpion - Meanae the Thorn 6
 
Card Effect Monster
Attribute: Dark
Type: Warrior / LV:4
Atk: 1000/ Def: 1800
 
When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: * Add 1 card the includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Deck to your hand. * Add 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard to your hand.
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Pack 28
  Darkbishop Archfiend 7
 
Card Effect Monster
Attribute: Water
Type: Fiend / LV:3
Atk: 300/ Def: 1400
 
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.
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Pack 28
  Desrook Archfiend 8
 
Card Effect Monster
Attribute: Light
Type: Fiend / LV:3
Atk: 1100/ Def: 1800
 
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend".
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Pack 28
  Goblin of Greed 9
 
Card Effect Monster
Attribute: Earth
Type: Fiend / LV:4
Atk: 1000/ Def: 1800
 
As long as this card remains face-up on your side of the field, neither player can activate an effect by discarding from his/her hand.
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Pack 28
  Infernalqueen Archfiend 10
 
Card Effect Monster
Attribute: Fire
Type: Fiend / LV:4
Atk: 900/ Def: 1500
 
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase, increase the ATK of 1 Archfiend Monster Card by 1000 points until the End Phase.
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Pack 28
  Iron Blacksmith Kotetsu 11
 
Card Effect Monster
Attribute: Fire
Type: Beast-Warrior / LV:2
Atk: 500/ Def: 500
 
FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
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Pack 28
  Kelbek 12
 
Card Effect Monster
Attribute: Earth
Type: Fairy / LV:4
Atk: 1500/ Def: 1800
 
A monster that attacks this card returns to its owner's hand. Damage calculation is applied normally.
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Pack 28
  Keldo 13
 
Card Effect Monster
Attribute: Earth
Type: Fairy / LV:4
Atk: 1200/ Def: 1600
 
When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard, add them to your opponent's Deck and the Deck is then shuffled.
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Pack 28
  Mefist The Infernal General 14
 
Card Effect Monster
Attribute: Dark
Type: Fiend / LV:5
Atk: 1800/ Def: 1700
 
When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, discard 1 card randomly from your opponent's hand.
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Pack 28
  Metallizing Parasite - Lunatite 15
 
Card Effect Monster
Attribute: Water
Type: Aqua / LV:7
Atk: 1000/ Def: 500
 
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster will be unaffected by the effects of Spell Cards controlled by your opponent. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)
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Pack 28
  Mudora 16
 
Card Effect Monster
Attribute: Earth
Type: Fairy / LV:4
Atk: 1500/ Def: 1800
 
The ATK of this card increases by 200 points for every Fairy-Type monster in your Graveyard.
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Pack 28
  Outstanding Dog Marron 17
 
Card Effect Monster
Attribute: Light
Type: Beast / LV:1
Atk: 100/ Def: 100
 
When this card is sent to your Graveyard, add it to your Deck and shuffle it.
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Pack 28
  Pandemonium Watchbear 18
 
Card Effect Monster
Attribute: Dark
Type: Beast / LV:4
Atk: 1300/ Def: 1800
 
As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field is not destroyed by your opponent's card effects.
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Pack 28
  Sasuke Samurai 2 19
 
Card Effect Monster
Attribute: Wind
Type: Warrior / LV:1
Atk: 200/ Def: 300
 
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
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Pack 28
  Shadowknight Archfiend 20
 
Card Effect Monster
Attribute: Wind
Type: Fiend / LV:4
Atk: 2000/ Def: 1600
 
The controller of this card pays 900 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent is halved.
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Pack 28
  Skull Archfiend of Lightning 21
 
Card Effect Monster
Attribute: Dark
Type: Fiend / LV:6
Atk: 2500/ Def: 1200
 
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.
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Pack 28
  Tsukuyomi 22
 
Card Effect Monster
Attribute: Dark
Type: Spellcaster / LV:4
Atk: 1100/ Def: 1400
 
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, select 1 face-up monster on the field and flip it into face-down Defense Position.
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Pack 28
  Vilepawn Archfiend 23
 
Card Effect Monster
Attribute: Earth
Type: Fiend / LV:2
Atk: 1200/ Def: 200
 
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except "Vilepawn Archfiend".
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Pack 28
  Zolga 24
 
Card Effect Monster
Attribute: Earth
Type: Fairy / LV:4
Atk: 1700/ Def: 1200
 
When you Tribute Summon a monster by Tributing this card, increase the Life Points of the player who controlled this card on the field by 2000 points.
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Pack 28
  Dark Master - Zorc 25
 
Card Ritual Monster
Attribute: Dark
Type: Fiend / LV:8
Atk: 2700/ Def: 1500
 
This card can only be Ritual Summoned with the Ritual Spell Card, "Contract with the Dark Master". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand. During your turn, you can roll 1 six-sided die. If the result is 1 or 2, destroy all monsters on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent's side of the field. If the result is 6, destroy all monsters on your side of the field.
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Pack 28
  Legendary Flame Lord 26
 
Card Ritual Monster
Attribute: Fire
Type: Spellcaster / LV:7
Atk: 2400/ Def: 2000
 
This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.
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Pack 28
  Archfiends Oath 27
 
Card Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard.
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Pack 28
  Cestus of Dagla 28
 
Card Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
 
You can only equip this card to a Fairy-Type monster. Increase the ATK of a monster equipped with this card by 500 points. When the monster equipped with this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount.
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Pack 28
  Checkmate 29
 
Card Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Tribute 1 Archfiend monster on your side of the field. During this turn, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly.
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Pack 28
  Contract with the Abyss 30
 
Card Spell
Attribute: Ritual
Type: / LV:
Atk: / Def:
 
This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.
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Pack 28
  Contract with the Dark Master 31
 
Card Spell
Attribute: Ritual
Type: / LV:
Atk: / Def:
 
This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters whose total Levels equal 8 or more from the field or your hand.
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Pack 28
  Dragged Down into the Grave 32
 
Card Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
 
You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card.
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Pack 28
  Falling Down 33
 
Card Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
 
Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's monsters that is equipped with this card. You take 800 points of damage during each of your opponent's Standby Phases.
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Pack 28
  Final Countdown 34
 
Card Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Pay 2000 Life Points. After 20 turns have passed (counting the turn you activate this card as the 1st turn), you win the Duel.
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Pack 28
  Foolish Burial 35
 
Card Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Select one Monster from your Deck and send it to the Graveyard. Afterward, shuffle your Deck.
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Pack 28
  Incandescent Ordeal 36
 
Card Spell
Attribute: Ritual
Type: / LV:
Atk: / Def:
 
This card is used to Ritual Summon "Legendary Flame Lord". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.
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Pack 28
  Mustering of the Dark Scorpions 37
 
Card Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
 
You can only activate this card when there is a face-up "Don Zaloog"(s) on your side of the field. You can Special Summon from your hand any of the cards that include "Dark Scorpion" in their card name, or are named "Cliff the Trap Remover". (You can only Special Summon up to 1 card with each card name.)
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Pack 28
  Pandemonium 38
 
Card Spell
Attribute: Field
Type: / LV:
Atk: / Def:
 
Neither player has to pay Life Points during the Standby Phase for Archfiend monsters. Each time a player's Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has a lower Level than the destroyed card and add it to his/her hand.
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Pack 28
  Spell Reproduction 39
 
Card Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand.
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Pack 28
  Altar for Tribute 40
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
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Pack 28
  Archfiends Roar 41
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This monster cannot be Tributed under any conditions and is destroyed during the End Phase of this turn.
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Pack 28
  Battle-Scarred 42
 
Card Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
Select 1 Archfiend monster on your side of the field to activate this card. Your opponent also pays the same Life Points that you pay for the selected monster during the Standby Phase. If this card is removed from the field, destroy the selected monster. When the selected monster is removed from the field, destroy this card.
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Pack 28
  Blast Held by a Tribute 43
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
You can only activate this card when your opponent declares an attack with a monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.
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Pack 28
  Dark Scorpion Combination 44
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
You can only activate this card when there are "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During this turn, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted to your opponent by each of those cards becomes 400 points.
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Pack 28
  Dice Re-Roll 45
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Once this turn, negate 1 six-sided die roll and re-roll it.
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Pack 28
  Frozen Soul 46
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
You can only activate this card when your Life Points are at least 2000 lower that opponent's. Skip your opponent's next Battle Phase.
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Pack 28
  Judgment of Anubis 47
 
Card Trap
Attribute: Counter
Type: / LV:
Atk: / Def:
 
Discard 1 card from your hand. Negate the activation and the effect of a Spell Card controlled by your opponent that has the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. After that, you can destroy 1 face-up monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed monster.
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Pack 28
  Ray of Hope 48
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Add 2 LIGHT monsters from your Graveyard to your Deck and shuffle it.
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Pack 28
  Sakuretsu Armor 49
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Activate only when your opponent declares an attack. Destroy the attacking monster.
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Pack 28
  Spell Vanishing 50
 
Card Trap
Attribute: Counter
Type: / LV:
Atk: / Def:
 
Discard 2 cards from your hand. Negate the activation of a Spell Card and destroy it. Also, look at your opponent's hand and Deck and if you find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.
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