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Resident of Darkness
  Beiige, Vanguard of Dark World 1
 
Card Effect Monster
Attribute: Dark
Type: Fiend / LV:4
Atk: 1600/ Def: 1300
 
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field.
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Resident of Darkness
  Beiige, Vanguard of Dark World 2
 
Card Effect Monster
Attribute: Dark
Type: Fiend / LV:4
Atk: 1600/ Def: 1300
 
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field.
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Resident of Darkness
  Broww, Huntsman of Dark World 3
 
Card Effect Monster
Attribute: Dark
Type: Fiend / LV:3
Atk: 1400/ Def: 800
 
If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. if this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck.
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Resident of Darkness
  Broww, Huntsman of Dark World 4
 
Card Effect Monster
Attribute: Dark
Type: Fiend / LV:3
Atk: 1400/ Def: 800
 
If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. if this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck.
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Resident of Darkness
  Dark Jeroid 5
 
Card Effect Monster
Attribute: Dark
Type: Fiend / LV:4
Atk: 1200/ Def: 1500
 
When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select 1 face-up monster on the field. As long as the monster remains face-up on the field, decrease its ATK by 800 points.
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Resident of Darkness
  Goldd, Wu-Lord of Dark World 6
 
Card Effect Monster
Attribute: Dark
Type: Fiend / LV:5
Atk: 2300/ Def: 1400
 
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards on your opponent's side of the field and destroy them.
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Resident of Darkness
  Morphing Jar 7
 
Card Effect Monster
Attribute: Earth
Type: Rock / LV:2
Atk: 700/ Def: 600
 
FLIP: Both players discard all cards in their hands. Then both players draw 5 cards.
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Resident of Darkness
  Mystic Tomato 8
 
Card Effect Monster
Attribute: Dark
Type: Plant / LV:4
Atk: 1400/ Def: 1100
 
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
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Resident of Darkness
  Mystic Tomato 9
 
Card Effect Monster
Attribute: Dark
Type: Plant / LV:4
Atk: 1400/ Def: 1100
 
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 DARK monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
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Resident of Darkness
  Newdoria 10
 
Card Effect Monster
Attribute: Dark
Type: Fiend / LV:4
Atk: 1200/ Def: 800
 
When this card is sent to the Graveyard as a result of battle, destroy 1 monster on the field.
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Resident of Darkness
  Protector of the Sanctuary 11
 
Card Effect Monster
Attribute: Earth
Type: Fiend / LV:4
Atk: 1100/ Def: 1900
 
While this card is face-up on the field, your opponent cannot draw a card(s) except during Draw Phases.
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Resident of Darkness
  Pyramid Turtle 12
 
Card Effect Monster
Attribute: Earth
Type: Zombie / LV:4
Atk: 1200/ Def: 1400
 
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Zombie-Type monster with 2000 or less DEF from your Deck.
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Resident of Darkness
  Sangan 13
 
Card Effect Monster
Attribute: Dark
Type: Fiend / LV:3
Atk: 1000/ Def: 600
 
When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck.
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Resident of Darkness
  Scarr, Scout of Dark World 14
 
Card Effect Monster
Attribute: Dark
Type: Fiend / LV:2
Atk: 500/ Def: 500
 
When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Level 4 or lower monster that includes "Dark World" in its card name from your Deck to your hand.
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Resident of Darkness
  Scarr, Scout of Dark World 15
 
Card Effect Monster
Attribute: Dark
Type: Fiend / LV:2
Atk: 500/ Def: 500
 
When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Level 4 or lower monster that includes "Dark World" in its card name from your Deck to your hand.
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Resident of Darkness
  Sillva, Warlord of Dark World 16
 
Card Effect Monster
Attribute: Dark
Type: Fiend / LV:5
Atk: 2300/ Def: 1400
 
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, your opponent selects 2 cards in their hand, and returns them to the bottom of their Deck in any order.
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Resident of Darkness
  Vampire Lord 17
 
Card Effect Monster
Attribute: Dark
Type: Zombie / LV:5
Atk: 2000/ Def: 1500
 
Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to the Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.
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Resident of Darkness
  Wall of Illusion 18
 
Card Effect Monster
Attribute: Dark
Type: Fiend / LV:4
Atk: 1000/ Def: 1850
 
The monster attacking this monster is returned to its owner's hand. The damage calculation is applied normally.
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Resident of Darkness
  Zure, Knight of Dark World 19
 
Card Monster
Attribute: Dark
Type: Fiend / LV:4
Atk: 1800/ Def: 1500
 
The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.
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Resident of Darkness
  Demise, King of Armageddon 20
 
Card Ritual Monster
Attribute: Dark
Type: Fiend / LV:8
Atk: 2400/ Def: 2000
 
This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field, except this card.
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Resident of Darkness
  Ruin, Queen of Oblivion 21
 
Card Ritual Monster
Attribute: Light
Type: Fairy / LV:8
Atk: 2300/ Def: 2000
 
This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's monster as a result of battle, it can attack once again in a row.
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Resident of Darkness
  Ante 22
 
Card Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Each Player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with more Level Stars than the other returns to the hand of the player who selected it. The player who selected the card with fewer Level Stars takes 1000 Life Points of damage and sends the card he/she selected to the Graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both cards to the hands of the players who selected them.
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Resident of Darkness
  Book of Moon 23
 
Card Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
 
Flip 1 face-up monster on the field into face-down Defense Position.
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Resident of Darkness
  Card of Safe Return 24
 
Card Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
When a monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck.
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Resident of Darkness
  Contract with the Abyss 25
 
Card Spell
Attribute: Ritual
Type: / LV:
Atk: / Def:
 
This card is used to Ritual Summon any DARK Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are Ritual Summoning.
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Resident of Darkness
  Creature Swap 26
 
Card Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn.
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Resident of Darkness
  Dark World Lightning 27
 
Card Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it.
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Resident of Darkness
  Dark World Lightning 28
 
Card Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it.
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Resident of Darkness
  End of the World 29
 
Card Spell
Attribute: Ritual
Type: / LV:
Atk: / Def:
 
This card can be used to Ritual Summon "Ruin, Queen of Oblivion", or "Demise, King of Armageddon". You must also offer Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.
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Resident of Darkness
  Gateway to Dark World 30
 
Card Spell
Attribute: Quick-Play
Type: / LV:
Atk: / Def:
 
If you activate this card, you cannot Normal Summon, Flip Summon, or Special Summon during the turn this card is activated. Special Summon from your Graveyard 1 monster that includes "Dark World" in its card name.
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Resident of Darkness
  Graceful Charity 31
 
Card Spell
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Draw 3 cards from your Deck, then discard any 2 cards from your hand.
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Resident of Darkness
  Mystic Plasma Zone 32
 
Card Spell
Attribute: Field
Type: / LV:
Atk: / Def:
 
Increase the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.
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Resident of Darkness
  Premature Burial 33
 
Card Spell
Attribute: Equip
Type: / LV:
Atk: / Def:
 
Pay 800 Life Points. Select 1 monster from your Graveyard. Special Summon it to the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
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Resident of Darkness
  Swords of Concealing Light 34
 
Card Spell
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
When you activate this card, change all monsters on your opponent's side of the field to face-down Defense Position. Monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation.
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Resident of Darkness
  Bark of Dark Ruler 35
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until End Phase of that turn.
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Resident of Darkness
  Call of the Haunted 36
 
Card Trap
Attribute: Continuous
Type: / LV:
Atk: / Def:
 
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. If the monster is destroyed, destroy this card.
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Resident of Darkness
  Dark Deal 37
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
You can only activate this card by Paying 1000 Life Points when your opponent activates a Normal Spell Card. The effect of that Normal Spell Card becomes "Your opponent discards 1 random card from their hand".
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Resident of Darkness
  Desert Sunlight 38
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
All monsters on your side of the field are changed to face-up Defense Position.
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Resident of Darkness
  Dust Tornado 39
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
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Resident of Darkness
  Raigeki Break 40
 
Card Trap
Attribute: Normal
Type: / LV:
Atk: / Def:
 
Discard 1 card from your hand. Destroy 1 card on the field.
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